Our new AV-Playback V2 far exceeds its comparably priced competition in capability, flexibility and in performance.
This cost effective Windows based media play-out application offers a full list of robust operational features any professional playback operator will find indispensable, and now with support for building multi-layered presentations on the fly, produces and directors will appreciate you for having it as well.
AV-Playback V2AT THE CORE
- Multiple High-Performance Video Engines: AV-Playback incorporates the latest and most advanced video rendering technology capable of supporting up to 230 different file types. Each media element in a playlist is given its own independent rendering graph, affording their own wide range of customizable settings and then places them into an infinitely layered pixel space. This architecture enables each to be played individually or in combination with other media elements simultaneously.
- Custom Pixel Spaces: By default, the program pixel space conforms directly with the dimensions of the assigned output display, but you can also choose to extend that space and span across multiple displays. This is accomplished internally and does not require any other outboard devices. All you need to have is a multi-output graphics GPU as part of your computer.
- Multiple Layers: Each base element (single entry in the playlist) can have up to four additional transparent layers overlaying it. These layers can be either a video clip, still graphic image or live image capture. Each layer can be easily resized and configured to appear anywhere within the overall pixel space and at any varying level of opacity. They also have all the same property settings as a base clip.
- Isolated Threading: When AV-Playback is fully operating, dozens of individual operational threads are established. To ensure uninterrupted playout of video files all the while an operator is needing to interact with other program functions, AVP employs innovative techniques to effectively isolate each thread from one another and minimize the threat of any glitching.
AV-Playback V2THE INTERFACE
- Playlist Unit: This is the primary point for control of all media files being played. We can break it down into three control groups –
1) Media File Collection Grid: From this robust data grid you can organize and configure your entire playlist. All pertinent info regarding each media element is outlined and many can be directly edited by typing in values.
Instruct clips to either link with one another and/ or have individual media loop on itself or repeat an entire cluster of linked media. You can even set a maximum number of repeats so when the limit is reached, the control will either stop and return home or pause at the punch out point.
Adjust the clips audio gain as well as individually assign it to a separate audio output.
Access the elements properties page.
Leave individual user notes.
Access a base element’s individual laying data grid. This where layer elements can be added and configured.
2) Timeline: This provides you with an interactive graphical representation of the base element as well as its associated layer elements. Here you can easily make adjustments to an element’s punch in and out points, set the starting point for when a layer will appear on screen, and in the case of using a video clip as an additional layer, and you wish it to loop for a set amount of time, simply set the element to loop and then drag the right edge of the elements icon out to the time point in which you would like it to end.
This area also contains quick access to setting in and out points instantly jumping to either of those points, engaging rapid rewind and a speed adjustable fast forward, all with a simple click of a button.
Another useful tool provided by the timeline are insertable Tag markers. You can insert as many as you like and can be easily dragged any point within the timeline. Once placed you can option to view running countdown times between each marker. You can even right click on each of them and add note text which will automatically popup when the hovering the cursor above them.
3) Preview Transport Control: Here you control transport functions, audio gain and output assignments for any media that currently resides in the preview slot. You also have the option to override what is outlined in the timeline section, So let’s say you need to do some last minute tweaks to a clip before it is taken to program but you currently have media playing out to the house, When the override is enabled the timeline control will now reflect your preview material, allowing to make the necessary changes and once
4) Program Control Section: The controls in this section provides everything you need to handle program activity.
- Element Settings Window: This window provides a whole host of user-controlled adjustments for any base media or layer element. The settings are organized into five separate categories.
1) Geometry: X & Y position, X & Y scale, Independent 4-sided clipping (which scales with the fill size), Convenient buttons to snap an element to different locations within the pixel space.
2) Transform: 3D projection (X, Y & Z rotation), 2D Rotation (center point is adjustable), X & Y skewing
3) Warp: 8-point warping (This is a work in progress and later will have further updates enabling unlimited point selection. Perfect for 3d mapping.)
2) Proc: Opacity, Brightness, Contrast, Chroma, Hue, Gamma offset(all) and separate gamma levels for red, green and blue.
2) Properties: Provides direct access to the individual property pages for each filter contained the clips render graph.
You can also save settings as a treatment then recall it later to then paste onto another media element.
- Confidence Monitor: Each playlist unit will feature its own confidence monitor array. The array is comprised of one preview and one program display. Each has its own set of on screen data points. At the top is displayed the current clips title These titles are in line with the media that is currently active in their respective slots. The same rule applies to the pair of position displays (Elapsed / Countdown) and current transport status icon at the bottom of each screen.
To the left are the VU meter displays. The default is two channels but will automatically expand when more tracks are employed.
As with the Playlist Unit the monitors location and size is automatically saved to its respective playlist file.
- Convenient Launch Control:Every time AV-Playback begins, the first thing you will encounter is a convenient ‘Launch Control’ window. This gives you immediate access to important tools that will get you up and running quickly.
- AV-Sync Hub: With this powerful relay tool you can us to synchronize additional networked workstations with broadcasted control commands from a designated primary workstation. To ensure synchronization is as tight as possible the hub performs two critical functions. One is, each workstation receives a parodic time stamps which it then in turn uses it to continually jam sync its own internal clock, and the other is to constantly measure for any network latency directly affecting an individual workstation. It then uses this data to carefully time the delivery of the respective command packet to that workstation.
LTC Timecode Generator: The hub is also capable of generating its own LTC timecode signal that can easily be assigned to output on any available audio port. This makes it very easy to distribute it to other devices that need to sync with program media. Once enabled a constant stream is outputted but the actual time data being carried in the stream is determined by which workstation is assigned as the primary and the
External Control: The hub can also be used to receive external command for our MCS5 control surface as well as strings from third party devices. Now you have a single access point were these external commands can be then distributed globally throughout the network.current position data of any clip that is being played out to program on that workstation.
- AVP Timecode Display: This convenient executable can be easily copied onto any computer, without the need for any invasive installation or license. The application, when active on a computer that is currently connected to the same AV-Playback network, will display position data from any enabled AVP node. This position data reflects the current running time of whatever is playing out to program. The individual viewer can select from any AVP workstation currently broadcasting as well as having a choice of seeing either elapsed running time or its countdown equivalent. You are also able to set it to calculate the time shown based on the clips total native duration or the trimmed duration between punch in or out points.
- File Conversion Utility: Another key feature is the convenient file conversion utility. Using this control, you can easily convert any video or music file to a format that may better suites you need. New for V2: We added the ability to alter the converted elements resolution as well its frame rate..
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