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Asset Data Panel
Asset ID
When an asset is added to the playlist a simple two-digit index number is assigned. Other than providing simple reference, it is also the characters you type when selecting an asset using a keyboard. It is also the code used in the writing of some external control commands.
The index number is just a default. You are free edit the ID to any alphanumeric combination you like by double clicking this field and typing in what you like. There are some rules though… You can only use letters A to Z and number 0 to 9. No special characters or punctuation marks allowed, and there must always be at least two or more characters. When using only numbers, any single digits most have a zero forward of it. It is also recommended that you limit it to no more than three characters. When done typing press the enter key.
TIP: To perform a selection using a keyboard, simply type the same characters in the ID within 3 seconds. Once the last character is typed that clip will be selected and placed into preview. However, if you miss type a character you will need to wait a few seconds for the buffer to clear before trying again.
Displays the asset’s title. By default, this is simply it’s file name. However, you are free to edit the title by double clicking on the cell and then type in a title you prefer.
Use this checkbox to set whether the asset is open and loaded into memory or not.
NOTE: Before an asset can be played it must first be loaded into memory. If upon selecting an asset that hasn’t already been buffered, the system will open and buffer it at that time. Be aware this process may take a few moments before the asset can be played.
On the flip side, you should also pay close to attention to how much of your system’s memory is available. Do this to ensure that your computer’s memory doesn’t become to saturated and performance suffers.
A link group is a set of assets that when linked to each other will play sequentially back-to-back. The index number is used to set multiple groups apart from one another.
To setup a group change this number to something other than zero and set the same number on all other assets you want to play as a group. It is not required you have all the assets in a group right next to each other in the list, but the sequence always flows from top to bottom, so consider that when determining an assets placement in the list.
You can also instruct a group to continually repeat its sequence by enabling the loop flag on the last item in the group. Now when the last asset completes, the first will begin playing again and the sequence will continue.
You can setup as many groups as you like, just be sure to use a different number to set them apart.
NOTE: Anytime an asset belonging to a group is playing you will not be able manually select any other asset.
Check to instruct the asset to continually repeat until either the stop button is pressed or if Max Repeat is set to a number greater than zero, it will automatically stop once that number of iterations has been reached.
When enabled, it is assumed you are expecting to perform a seamless loop. To ensure that any, in and out transitions as well as the hold flag will be disabled. However, If you wish to continue using transition effects in between iterations, you will need to first set the repeat delay to at least match the amount of transition time or greater. Once that is done you are free to re-engage the loop feature.
TIP: If you also set the max repeat, you can also go ahead and re-engage the hold feature. Now on the last iteration, the asset will hold at the out trim point instead of stopping.
Set this to a number greater than zero if you wish to limit the total number of iterations that will occur when either a single file or a link group is set to loop.
TIP: If you are limiting a linked group, you set this value only on the last asset for that group. The same one that has its loop function enabled.
Check this to instruct the asset to pause and remain visible once play reaches the out trim point. To clear and allow the asset to transition out, simply press the stop button.
NOTE: When balancing output levels between other assets, this is the control you need to use for the adjustment to be saved. Do not use the app’s master gain control for this purpose. Adjustments made there are only temporary.
Normally this icon is gray but anytime the asset has edit focus the icon becomes blue. When an asset has edit focus its thumbnail image will appear in the preview monitor, and you are free to make property adjustments using controls found in the assets settings area.
By default, any asset selected to be placed in preview will automatically assume edit focus and will remain even after it is taken to program. Although, if a different asset is taken to preview while the previous one is still playing in program, the newly selected asset will assume edit focus.
Now if you want to give focus back to the one in program simply click anywhere on its thumb panel, but It is extremely important to remember that in order to safely select any other, including the one in preview, you must only click on this icon/button. Otherwise, if you inadvertently click anywhere else on the asset’s thumb panel and it is the one currently in preview, you will end up deselecting it and removing it from the preview slot. Also, If you, do it to any other, then that asset will be taken to preview replacing the one that was already there.