×
Menu
Index
  • Main Window

Main Window


Main Window

1

Element Thumbnail Section

1. Element Thumbnail Section
For L1 we opted for a more tactical look and feel. Instead of using a plain data table list as in earlier versions, all playlist files will appear as large thumbnails. This makes finding and selecting the right clip much easier.
 
The screen capture illustrates the smallest overall size L1 can be adjusted too as well as this panel. As you can see ten clips are easily accommodated. However, if there are more than ten elements a scrollbar will appear on the right. You can also expand the size of this panel by either increasing the main windows overall size or by grabbing the gray splitter bar just below the panel and drag it down. Doing this will, however, reduce the size of the preview and program control sections.    
 
2

Thumbnail Panel

2. Thumbnail Panel
Left click anywhere within its borders to select that clip for preview.
So you know which one is in preview and which is in program the inner border frame will glow yellow for preview and red for program.
Whenever a clip has focus of the Element Settings Panel the outer border frame will appear blue.  
 
If you right click on a thumbnail a popup menu will appear providing all the same functions as the quick access buttons. More importantly, it also contains an item labeled 'Edit'. You can use this to manually select any clip to have setting panel focus even if there are other clips currently selected for preview and/or program.
 
If the program is currently playing and you select another clip to preview, by default the preview monitor will simply show a still image of a frame from that file. At this point, the preview buffer has not been loaded yet. Use the Edit feature to force the preview clip to fully load and then give you the ability to play in preview even while the program is playing.
 
3

Quick Access Buttons

3. Quick Access Buttons
At the top of each thumb panel, there is this array of icon buttons. Providing a quick and easy way to change these values without having to fully select the element.
 
The following four are basic on/off flags, click to toggle between either state.
Auto Fade
Link
Loop
Hold
 
The last two are normal buttons, simply click once.
Clip Info Page
Remove Clip
 
4

Info Labels

4. Info Labels
At the bottom of each thumbnail, panel is displayed the clips ID, total running time and its title.
5

Element Settings Panel

5. Element Settings Panel
This panel contains all available properties adjustments for each media element. To use you must first have a clip selected for preview or program or have chosen ‘Edit’ from the thumbnail context menu.
 
Since there are three different ways of determining which element can be manipulated there is also a colored outline that will appear either as yellow or red to provide you with a visual cue as to whether you are adjusting the preview clip or the program one.
 
Whenever nothing is selected then all controls in this area will be disabled.
 
If you choose you can hide this panel by grabbing the gray vertical splitter bar just to the right of this panel and drag it all the way to the left.  
6

Clip ID

6. Clip ID
By default, when you add a new media element the system will insert a sequential index number. All single numbers will have a zero in front of them. Users, however, can enter any alphanumeric combination they like after the clip is in the playlist. There are some rules though. You can only use letters A to Z and number 0 to 9. No special characters or punctuation marks allowed, and there must always be at least two or more characters.
 
NOTE: It is this ID that you type when using a keyboard to select a clip for play.
7

Clip Title

7. Clip Title
Displays the clip’s current title. By default, the title is the file name for the clip. This field can be edited.
8

User Notes

8. User Notes
If you choose, you can type in a user note here.
9

Set In/Out Points

9. Set In/Out Points
These show the current set in and out timecode points. By default, when a clip is added to the playlist these will show the clips native extents. You can edit these directly.
 
TRT: Displays the total running time between the trim points.
 

NOTE: When manually entering a value you must adhere to the standard timecode format,

ensuring

that the colons appear between each element of time, (hh:mm:ss:ff).

10

Display Confidence Monitor

10. Display Confidence Monitor
In some situations where a video file has a bit stream size greater then what the computer can handle comfortably, you can try and disable the program confidence view for just the selected clip. The confidence view does contribute greatly to the overall stresses undergone by the CPU and GPU. Perhaps by eliminating this factor, you may be able to get the clip to play out smoothly.
11

Auto Fade Setting

11. Auto Fade Setting
Each video or audio clip can be configured to perform a gentle fade in and out. By default, each new clip added will have this feature enabled along with a 1 second fade duration.  This feature can be enabled or disabled at any time, even while the clip is playing. Use the slider or to adust the duration or simply type in the value.
12

Link & Loop Settings

12. Link & Loop Settings
Link:
Any clip can be linked with another. When one clip ends the next one will begin to play automatically.
 
To create a link, both clips their Link enabled. It is not required to have any of the linked clips next to one another in the list but the link flow is from top to bottom, so consider that when determining a sequence.
 
Loop:
As with the link, any individual clip can also be repeated automatically. When this is checked, the clip will loop continues until the ‘End’ button is pressed.
The same delay value can be applied to the end of each iteration if you do not wish to perform a “seamless loop”.
 

NOTE: By default, it is understood that when the loop is used, it will be seamless. When first checked the ‘Fade’, Link and ‘Hold’ features will be disabled. This strategy is helpful if you are instructed to loop the clip after it has already begun playing. Once it has been checked, you can re-enable the ‘Fade’ and/or adjust the loop’s delay time.

 

There however one exception to this rule… The disabling of those of those other features will not occur if the clip already has its ‘Link’ enabled and is part of a sequence of linked clips,   

 

Looping Linked Clips:

A sequence of ‘linked’ clips can also be looped. If the last linked clip has its ‘Loop’ enabled, then when that clip ends the first linked clip will begin playing. This entire sequence will continue until the ‘End’ button is pressed.  
 
Hold:
Like the ‘Temporary Hold’ function, when checked, each time the clip played it will pause/freeze right at the punch out point and remain visible until the ‘End button is pressed’.
 

NOTE: Enabling this will automatically disable the ‘Fade’, ‘Link’ and ‘Loop’ functions.

 
Max:
You can limit the total number of times a clip or linked group will repeat by entering a number other than zero. Once at the end of the last iteration the clip will automatically stop and return home. Otherwise if set to zero the element will continue indefinitely until you press the ‘Kill’ button.
 
Delay:
If you wish, a delay of the next clip’s start can be implemented. By default, this value is ‘0’. Use the slider or to adust the duration or simply type in the value.
13

Audio Gain

13. Audio Gain
Use this to adjust the audio gain for only the selected clip.
14

Geometry Settings

14. Geometry Settings
Thing you need to consider:
It is important that you understand many of the properties are decimal values between 0.000 and 1.000. Imagine that the screen has a size of 1x1 (not in pixels, but in an abstract measure). Then the coordinates of a full size picture is 0 0 1 1, which means left edge is at coordinate 0, top edge at coordinate 0, width full size = 1, height full size = 1. This same concept carries over to other functions as well.
 
Fill:
Use these sliders or type values in directly to adjust the fill position and size.
 
Maintain Aspect:
When checked the element’s fill height will always remain equal to the fill width divided by the elements native aspect ratio.
 
Snap Buttons:
Clicking will snap the entire fill frame to whichever position you select.
 
15

Crop Adjustments

15. Crop Adjustments
Use these sliders or type values in directly to adjust the cliping of the fill frame.
16

Spliter Bars

16. Spliter Bars
The entire program window is divided into three sections. You can grab the slim gray lines to adjust the total space each compartment has. The vertical bar can be dragged all the way to the left and completely hide the element setting section. The horizontal bar adjusts between the Thumbnail panel and both of the Preview and Program control sections.
17

Previous & Next Clip

17. Previous & Next Clip
Click to select for preview, either the clip before or after the currently selected clip. If there isn’t one selected it will go from the one currently in program. If none are selected it will begin at clip number one.
18

Preview Control Section

18. Preview Control Section
Both the preview and program control sections contain many of the same very self-explanatory set of controls. However, we will discuss in more detail some of the more unique controls in the the Program Control Section.
19

Program Control Section

19. Program Control Section
Set In: Click to set base clip’s punch in point to the current scrub line position.
<<: Snap clips current position to the punch in point.
Set Out: Click to set base clip’s punch out point to the current scrub line position.
>>: Snap clips current position to the punch out point.
Rewind: While pressing, the clip will rewind its position at a rapid pace.
FastForward: hile depressed the clip will play forward at the faster than normal speed.
End: will stop program play and automatically blank the video output as well as return the base clip and any layers back to its starting position.
Pause: is a toggle. When paused the ‘Take’ button will be disabled you must click the ‘Pause’ again to resume play.
Take: will always begin play at the base clip's punch in point.
60 - 10 Out: Clicking any one of the four will instantly reposition the base clip to either 60, 30 20 or 10 seconds before the base clips punch out time. If the clip is playing when pressed it will remain to play even after it is repositioned.
 
20

Timeline Control

20. Timeline Control
The timeline control gives a graphical display of the elements time space.
 
The overall time span of a timeline is determined by the clip’s native duration. The hash marks are automatically scaled based on the clips total length.
 
Video and Audio Clips:
Other than providing a visual reference, the icon has a red vertical bar at the left and right edges, these are your trim point handles. You can use them to set the clips punch in or out points by dragging them to the desired position.
 
NOTE: The overall length of the icon is determined by the elements native duration. However, the actual starting point of the element is this plus any additional span to reach finally reach its punch in point, e.g. left trim handle.      
 
Still Image Files:
These elements have no clock to run the timeline so that means the icon will provide only a visual representation but provid no user control.
 
For all element types; anytime it has had it's in or out point trimmed the area between them and the elements extents will appear as a faded color with a crosshatch pattern. 
Please note the current TRT time is normally displayed in the center of the icon at all times. However, when dragging either the In or Out time point the display will show that actual time point. 
 
The scrub bar moves across the span to reflect the play head’s current position. By clicking on and dragging the trackbar icon you can manually set the current position of the play head.
 
It’s also possible to move the scrub bar in one frame increments hover the mouse cursor over the track bar and then use the mouse’s scroll wheel to move its position. You can also use the left and right arrow keys on your keyboard to move by 3 frames at a time.
 
NOTE: All adjustments can be made even while the clip is currently playing.
21

Master Volume Section

21. Master Volume Section
These act as the Master audio fader for any clip playing out either to preview or program. The faders can temporarily override the clips individual gain setting. However changing this value will not affect the individual clips saved gain value.
22

Temp Hold & Loop

22. Temp Hold & Loop
Temp Hold:
When enabled a playing clip will pause and remain visible at its punch out time point and will remain there until the ‘Kill’ button is pressed. This feature overrides any of the clips individually enabled functions such as Fade, Link, Repeat and Hold. Once the ‘Kill' button is pressed, the clip will return back to its starting point and this feature will become disabled.
 
Temp Loop:
When enabled a playing clip reaching its punch out time point will automatically return to the punch in point and begin to play again. This looping action will continue until the ‘Kill’ button is pressed. This feature overrides any of the clips individually enabled functions such as Fade, Link, Repeat and Hold. Once the ‘Kill' button is pressed the clip will return to its starting point and this feature will be disabled.
 

NOTE: Both Temp Hold and Temp Loop can be enabled prior to the start of clip.

23

Auto Start Clip

23. Auto Start Clip
When checked a clip will automatically begin playing as soon as it is selected. This also applies to selections generated when pressing the Previous or Next buttons.
24

Clear Selected

24. Clear Selected
This will clear the selection of all media clips. Any that were selected for ‘Preview’ or ‘Program’ removed from display.
25

Link With AV-Sync Hub

25. Link With AV-Sync Hub
Use this to activate a link to the AV-Sync Hub. This as a toggle so click once to connect, click again to disconnect. When connected anytime a Primary workstation issues a transport command, such as Take, Pause, Kill, Scrub and Time Out will cause the exact same command to occur on the other linked playlists. This also makes it possible to sync playback of multiple destinations simultaneously.
 
NOTE: One AV-Sync Hub anywhere on the network must be up and running for this function to be enabled and visible.
 
AV-Sync Hub is only included in copies of AV-Playback V2. L1 can however still link to other V2 units via the hub.
26

Backup Status & Update Buttons

26. Backup Status & Update Buttons
Another exclusive feature is to have one networked workstation serve as a direct backup to the primary unit. The pictures above show the five different states of the backup’s status. These will only appear within the one workstation designated as the primary. Refer to Setup Backup Workstation to learn more
27

Hyperdeck Remote Button

27. Hyperdeck Remote Button
If currently connect to an ATEM or some other controller use the HyperDeck protocols to control AV-Playback, then you can toggle this button to enable or temporarily block external commands.