Basic Single Clip Playback

The purpose of this guide is to provide a basic outline of AV-Playback’s major components as well as step by step instructions on playing out single clips to a single destination.

When the app is started the first thing to appear is the launch control.
Here you will want to ensure that the default file store path is set to the root event folder which you would have already created prior to starting the app. It is recommended that the folder is located under the “C” drive. NOTE: If also setting up for a synced backup unit and you want to use something like the Desktop to house the folder then you should be logged in to all other networked computers with the exact same user ID and/or make sure that the appropriate permissions are set to share those user folders on the network.
Next, select the correct audio output device for your current system setup. This is important because each clip as it is being added to the playlist will first use this default as its output. If the default is blank, then each video/audio clip will not have an audio render assigned and will end up playing mute. You can, however, change the audio renderer individually for each clip, but I will leave that discussion for later.
If you are using a single standalone with no backup computer, make sure the “Auto Launch Hub” is not checked
Now the rest may be self-explanatory. So, go ahead and either create a new playlist or open an existing one. Once selected the launch window will disappear and the playlist unit, the program engine and your confidence monitor with preview engine will begin to load.
To simplify, we will assume you only have one additional display monitor attached to the computer. AVP will automatically assign that output as the program out and its screen should now appear black.
Now to add a media file, click on the “ADD” button. This will bring up another dialog. Here you can either browse for media files or select an available live input capture device instead.
NOTE: If a capture device is selected it will defeat any possible media file selections. In other words, it’s either files or a capture device selected one at a time never both.
Another way to add files is to simply drag them from Explorer and drop them into the blank area in the playlist.
Now the playlist will have some elements in it. You can just click on a line item to load that clip into preview.
Note that the line item is yellow, and the timeline displays in yellow. This signifies that we are in preview. You are free to perform trim edits and test them in preview only by selecting from the Preview Control group.
Here you control only the preview functions such as Play, Pause and Stop as well as, audio mute, master audio level (just for the exclusively separate selected preview output.) and whether the base element will fade in and out - preview only.
Lastly, there is an override button that is used when a clip is playing out to program and you need to perform edits to another clip in preview. You will be able to click this button and force the timeline to show the preview elements. This action has no adverse effect on the clip playing out to program.
When you are ready to play to program you will need to interact with these controls. Most should be self-explanatory, but we added some callouts for the more discreet ones.