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Thumb Panel Detail


Thumb Panel Detail

Right Click Popup Menu
Just want to point out that when you right click on any thumbnail panel a popup menu will appear. For the most part the menu emulates many of the functions the icon buttons provide, (described in more detail bellow). But let’s focus on the two special functions at the top…
Play As Relative:
You can direct an asset to play independently overtop any other assets currently playing without having to preassign it has an overlay. 
Stop Relative Play:
Use this to stop an asset that is playing relative/independently.
 
Note:  Anytime an asset is playing relative its thumb panel’s outer border as well as its row in the data table will appear green. Also its current elapsed running time can be viewed in all location where the asset's TRT usally represented.

1

Overlay Control Buttons

1. Overlay Control Buttons
If on one asset we will call the base you choose to use other assets has an overlay. These basic transport controls will appear on the base’s thumb panel. One for each of maximum two overlays there is a stop button to the left and a play/pause toggle button on the right. Use these to manually control the overlay. Also, keep in mind that these are only enable while the base asset is playing.
2

Asset ID

2. Asset ID
This read only text simply displays the asset's ID.
3

Asset Title

3. Asset Title
This read only text displays the asset's title.
4

Running Time Label

4. Running Time Label
In most cases this read only text simply shows total running time of either a video or audio file minus any trim in and out amounts.
 
NOTE: If this asset is a video or audio file that is also playing as an overlay for another asset or is playing as a relative asset this will display in real time its own elapsed time.
5

Buffer

This toggle button allows you to set whether the asset is open and loaded into memory or not.
 
NOTE: Before an asset can be played it must first be loaded into memory. If upon selecting an asset that hasn’t already been buffered, the system will open and buffer it at that time. Be aware this process may take a few moments before the asset can be played.
 
On the flip side, you should also pay close to attention to how much of your system’s memory is available. Do this to ensure that your computer’s memory doesn’t become to saturated and performance suffers.
6

Link Group Index

6. Link Group Index
If the asset is a member of linked group this text appears to indicate which group number it is part of.
7

Loop

Use to instruct the asset to continually repeat until either the stop button is pressed or if Max Repeat is set to a number greater than zero, it will automatically stop once that number of iterations has been reached.
 
TIP: When enabled, the asset's in and out transitions as well as the hold flag will be disabled. If you wish to continue using transition effects in between iterations, you will need to first set the repeat delay to at least match the amount of transition time or greater. Once that is done you are free to re-engage the loop feature.
 
Another tip is if you also set the max repeat, you can also go ahead and re-engage the hold feature. Now on the last iteration, the asset will hold at the out trim point instead of stopping. 
8

Preview Image

8. Preview Image
For typical files types this image is simply the file’s own static thumbnail.
In the case of a live video capture or NDI source this area will have an actual live monitor view of the incoming feed. For audio capture sources and audio only files a generic default image will appear.
 
 
Any time a live video capture source is taken to preview, its live monitor feed will now move temporarily to fill the actual preview monitor space. For as long the source remains in preview, a generic image will be seen on the thumb panel. However, when the source is either taken to program or cleared entirely the live monitor feed will return back to the thumb panel.
 
TIP: As an alternative you can replace the image by way of capturing an image directly from the program output screen. Learn how by referring to the ‘Sources’ topic under ‘Asset Settings Area’. 
9

Hold

Unlike the temp hold which is one time only this toggle button sets whether the asset will always pause and remain visible once play reaches the out trim point. To clear and allow it to transition out, simply press the stop button.  
10

Edit

Normally this icon is gray but anytime the asset has edit focus the icon becomes blue. Also, a blue border will appear around the entire thumb panel. 
When an asset has edit focus its thumbnail image will appear in the preview monitor, and you are free to make property adjustments using controls found in the assets settings area.
 
By default, any asset selected to be placed in preview will automatically assume edit focus and will remain even after it is taken to program. Although, if a different asset is taken to preview while the previous one is still playing in program, the newly selected asset will assume edit focus.
 
Now if you want to give focus back to the one in program simply click anywhere on its thumb panel, but It is extremely important to remember that in order to safely select any other, including the one in preview, you must only click on this icon/button. Otherwise, if you inadvertently click anywhere else on the asset’s thumb panel and it is the one currently in preview, you will end up deselecting it and removing it from the preview slot. Also, If you, do it to any other, then that asset will be taken to preview replacing the one that was already there.
11

Info

Click on this button to display detailed information of asset's file properties.
 
12

Remove

Click to permanently remove asset from the playlist.

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