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Function Menus & Status display


Function Menus & Status display
 
 
 
1

Status Button

1. Status Button
 
Pressing the Status button again will return the display back the menu page that was being displayed.
 
2

Menu Button

2. Menu Button
 
Pressing this button will direct the display and its associated function button to return to the root menu.
 
3

Function Buttons

3. Function Buttons
 
The exact purpose of each of the buttons are determined by which menu mode you are currently in. You will need to depress these buttons inorder to perform a specified task within each sub menu
 
 

Status Display:

 
     
 
When the Status button is pressed the display will change and look like the image above.
 
The top row displays the title of the current clip in program.
 
The bottom row displays from left to right, current elapsed time, current play status followed by the countdown time.
 

Menu System:

 
Root menu:
 
 
Across the top from left to right:
Bottom row:
 

Player Menu:
 
     
 
From left to right:
 

Geometry Menu:
 
Across the top from left to right:
 
 
 
 
 

 

PUNCH Menu:

 
     
 
<BACK: Returns to the previous menu branch.
 
P-IN: When enabled, using the jog wheel clockwise, each increment will increase the ‘IN’ point by one frame, clockwise will decrease it by one frame.
 
P-OUT: When enabled, using the jog wheel clockwise, each increment will increase the ‘OUT’ point by one frame, clockwise will decrease it by one frame.
 
The remaining buttons are inactive in this menu.
 
Across the bottom is the current punch in and out timecode points.
 

 
SEE ALSO