The exact purpose of each of the buttons are determined by which menu mode you are currently in. You will need to depress these buttons inorder to perform a specified task within each sub menu
When the Status button is pressed the display will change and look like the image above.
The top row displays the title of the current clip in program.
The bottom row displays from left to right, current elapsed time, current play status followed by the countdown time.
Menu System:
Root menu:
Across the top from left to right:
PLYRS: Displays the ‘Player’ submenu.
MUTE: Mutes the primary audio output.
GEOM: Displays the ‘Geometry’ submenu.
PUNCH: Displays the 'Punch In/Out' point submenu.
Bottom row:
Each of the four buttons performs their respective position advance in seconds, to that point before end of clip.
Player Menu:
From left to right:
<BACK: Returns to the previous menu branch.
AUTO: When enabled, the selection of which playlist will respond to commands is determined by which one currently has keyboard focus.
PLYR 1 through 6: When one is selected, console commands will be lock to the respective playlist, nonmatter if it as focus or not.
Geometry Menu:
Across the top from left to right:
<BACK: Returns to the previous menu branch.
SIZE: When selected the bottom row shows each of the four points for position and size. Select the one that you want to adjust when using the ‘Jog Wheel’.
CROP: When selected the bottom row shows each of the four cropping panels. Select the one that you want to adjust when using the ‘Jog Wheel’.
RATIO: When selected you can use the ‘Jog Wheel’ to adjust the Aspect ratio.
Bottom row:
FIT: When enabled, all position and size will be automatically scaled to fit within the current output resolution.
MTN: When enabled, the aspect ratio will remain locked to the clip’s native aspect ratio.
PUNCH Menu:
<BACK: Returns to the previous menu branch.
P-IN: When enabled, using the jog wheel clockwise, each increment will increase the ‘IN’ point by one frame, clockwise will decrease it by one frame.
P-OUT: When enabled, using the jog wheel clockwise, each increment will increase the ‘OUT’ point by one frame, clockwise will decrease it by one frame.
The remaining buttons are inactive in this menu.
Across the bottom is the current punch in and out timecode points.