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Clones

Clones are a convenient and efficient way to display a single asset in multiple locations at the same time, all while being in perfect sync.
 
Each clone, once added, can be individually positioned and resized anywhere within the pixel space. Clones will match all treatments and/or effects that may have been applied to the host asset.

Clones
1

Add New Clone

1. Add New Clone
Click this button to create a new clone. When added a new entry will appear in the clone list. The actual clone will appear at the upper left-hand corner of the program space. 
2

Remove Clone

2. Remove Clone
Clicking this will permanently remove the currently selected clone.
3

Current Clone List

3. Current Clone List
This list displays all current clones that are part of the currently selected asset. Use this to select positioning and/or removal.
4

Basic Geometry Adjustment

4. Basic Geometry Adjustment
Use these to adjust the size and/or position of the currently sellected clone. Adjustments are referenced in actual pixels relative to the overall size of your pixel space.
5

Snap Region

In multi-output spans this can make the utilization of the bellow snaps mush easier by confining the clone to either the entire pixel space or simply just one of the actual output regions.
6

Snap Buttons

6. Snap Buttons
Use these snap buttons to easily position our clone within the assigned region.

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