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Transitions
Anytime an asset is instructed to play as well as when it is stopped, its visibility on screen needs to switch in and out. Ordinarily this may be a simple cut, however, you can choose to use a more impactful visual effect as a better way to transition between visual states.
Legion provides an assortment of effects that can be employed. You can assign one effect type for the transition in and use a totally different one for the transition out. For this reason there are two separate sets of config controls one for IN and one for OUT.
Another feature you can take advantage of are the set of pixel shaders that provide different visual effects, some even with animation.
Transition Type
Select from this list which transition effect to use.
Some transitions may have additional properties that can be adjusted to tailor the effect to your liking. The array of controls and their purpose as well as their labeling vary from one to another. This space will expand or contact accordingly Hopefully they will be self-explanatory enough for you but don’t forget you can always test the effect and visualize it for yourself.
It should also be noted that the direction of movement of most effects will be reversed for the OUT transition. So, for effects like ‘Slide”, if the IN traveled from left to right the OUT will move from right to left. This effect, as in some others, also display a ‘Reverse’ checkbox. When engaged it will essentially negate the natural reverse movement and cause it to continue moving out to the right.