Getting Started

The purpose of this guide is to provide a basic outline Legion’s layout as well as some step-by-step instructions on creating a playlist, assigning your outputs, adding assets and finally how to display them to your audience.
This guide is assuming you have already installed the program, so we won’t bore you with that part. We are also going to assume this is the first time the Legion app has been launched on your computer.

First step is to launch Legion II by double clicking on its desktop icon.
Anytime the app is launched and unable to find a valid license key on the system this dialog will appear.
It is to inform you that while operating in a trial mode a water mark will appear over the program output as well as a brief tone will be heard every 8 seconds.
You can refer to How to install or transfer an online license to learn how to install a license. For now, you can just click ‘NO’.
The next prompt to appear is a dialog box asking you to assign the event asset folder.
Just so you know, the folder you choose is where all files, including playlist files, are going to be saved. Even if you retrieve assets from other locations, anytime you add a file to the playlist, that file will automatically be copied and placed into this folder.
Click ‘OK’ and a folder browser will appear. You can use this to either select an existing folder or create a new one. If creating a new one, be sure to select it before clicking the ‘OK’ button.
Since Legion relies heavily on the use of UDP packets to communicate with its many different components, and because this may be the first time the app has been launched, Windows will need to ask you for permission to allow it through the firewall.
NOTE: To make sure you do not have trouble in the future with varying network topographies, it is wise to enable for both Private & Public networks.  
Typically, you only need to do this once. However, anytime a new update with a different version number is installed you will prompted to do this again. Also, when a few more of Legion’s functions become active, there will be more of these same prompts popping up.
Now we finally get to the launch control.
The launch control gives you easy access to some important settings that need to be set before the app can continue. For the most part, since the asset folder has already been set and the default audio output, if not changed, will display the output that is set as the default in Windows.
Please refer to Launch Control and get more detailed info on the launch control panel.
All we need to do now is create a playlist. Click on ‘New Playlist’ and type in a title for it and click ‘OK’.
At this point the launch panel disappears revealing a very empty interface.
Typically, this is when you may want to assign your program output. This is especially important when you have several active displays attached to the computer. By default, anytime a new playlist is created the system will search for the first available output and configure you program pixel space to match that display’s resolution. If the one chosen is not the one you want you will need reasign it by going to the 'Settings' menu and clicking on "Output Display Config".
Refer to Display Selection Panel to learn more about configuring the program output.        
NOTE: The app will never allow the Windows primary desktop to be used so, If perhaps you’re on a laptop and have no external monitors connected, the system will create a virtual space so you can at least review assets using the program confidence monitor.
Now that the output has been set let’s add our first asset. There are three different way you can go about adding files:
1) In the main menu click on File || Add Media File To Playlist.
2) Right click on a blank area within the thumbnail array or data table panels.
3) Using Window File Explorer select and drag media files directly to a blank area on the thumbnail array panel.
NOTE: It is important to remember that all assets belonging to a playlist must be kept in the event asset folder. This way all elements related to a playlist can be easily moved as one bundle and used on other computers without having to correct the file paths within the playlist.
By default, any file retrieved from other locations will automatically be copied and placed directly into the designated event folder.
To prevent excessive use of available drive space on your system it is recommended that you manually add all needed assets directly to the event folder and prevent the system from needing to create wasteful copies. 
Once the asset is loaded, we now see both a new thumbnail control as well as a new entry in the data table. Each in their own way, provides you with a cataloging of all playlist entries.            
Refer to Playlist Data Area to learn more about the ways assets are cataloged and manipulated.
Now all that’s left is to play the new asset. Start by clicking on either the thumb control or its row in the data table.
You will now see that the asset is sitting in preview, ready to be taken to program. You will also notice that the border around the thumbnail and list row are now yellow. This is another way to recognize which is currently in preview.
To take the asset to program and let play, simply click on the transport play button. Once in program you will see that the border and row color have now turned red. This signifies it is now playing in program. You will also see that the preview window has cleared and is now ready to accept another asset to be selected and placed in line for the next play cue..
What’s left is to repeat steps above and continue building your playlist.
Here we have a few more and when we select another while one is playing you can see the next one standing by to be taken.
If we want, we can now click on the play button and when we do a default cross-fade between to two will now occur. When the transition is done the previous clip is now stopped and reset to its starting point and the new file continues until it is stops.
Select another to wash rinse and repeat.